With the advent of video games, a frequently asked question has been whether we get as engrossed in them emotionally as we do when we see a scary movie. The answer is yes and in new ways, according to new research by faculty in Indiana University’s Media School.
And many game players enjoy the fear caused by the zombies, disfigured humans and darkness they often encounter, the researchers found. Continue reading
Violent video game play is linked to increased aggression in players but insufficient evidence exists about whether the link extends to criminal violence or delinquency, according to a new American Psychological Association task force report.
“The research demonstrates a consistent relation between violent video game use and increases in aggressive behavior, aggressive cognitions and aggressive affect, and decreases in prosocial behavior, empathy and sensitivity to aggression,” says the report of the APA Task Force on Violent Media. The task force’s review is the first in this field to examine the breadth of studies included and to undertake multiple approaches to reviewing the literature. Continue reading
From “brain games” designed to enhance mental fitness, to games used to improve real-world problems, to games created purely to entertain, today’s video games can have a variety of potential impacts on the brain. A new article argues that it is the specific content, dynamics, and mechanics of individual games that determine their effects on the brain and that action video games might have particularly positive benefits.
The article is published in the new issue of Policy Insights from the Behavioral and Brain Sciences, a Federation of Associations in Behavioral & Brain Sciences (FABBS) journal published by SAGE. Continue reading