Light Fidelity (Li-Fi) is a bidirectional, high-speed and fully networked wireless communication technology similar to Wi-Fi. The term was coined by Harald Haas and is a form of visible light communication and a subset of optical wireless communications (OWC) and could be a complement to RF communication (Wi-Fi or cellular networks), or even a replacement in contexts of data broadcasting.
It is wireless and uses visible-light communication or infrared and near-ultraviolet instead of radio-frequency spectrum, part of optical wireless communications technology, which carries much more information, and has been proposed as a solution to the RF-bandwidth limitations. Continue reading
The Java Ring is a tiny wearable computer with 6 kilobytes of RAM. Six K may not sound like much, but it is 20% more memory than the first computer I ever used (back in high school in 1973): an ancient (even at the time) Danish second-generation computer called Gier. The Gier took up an entire room and now I can carry more computer power on my finger.
Even 6 K is enough to hold your secret codes, your credit cards numbers, your driver license, other wallet contents, and even some electronic cash. The ring can also store a few important URLs. Indeed, one of the current JavaRing demos is the ability for me to walk up to any computer in the world that has a JavaRing reader and have my home page loaded simply by touching the ring to the reader. Continue reading
Adaptive Security Architecture
The complexities of digital business and the algorithmic economy, combined with an emerging “hacker industry,” significantly increase the threat surface for an organization. IT leaders must focus on detecting and responding to threats, as well as more traditional blocking and other measures to prevent attacks.
Advanced System Architecture
The digital mesh and smart machines require intense computing architecture demands to make them viable for organizations. They’ll get this added boost from ultra-efficient neuromorphic architectures. Continue reading
The Device Mesh
Here, all devices such as cars, cameras, appliances, and more are connected in an expanding set of endpoints people use to access applications and information, or interact with people, social communities, governments and businesses. As the device mesh evolves, Gartner expects connection models to expand and greater cooperative interaction between devices to emerge. We will see significant development in wearable’s and augmented reality, especially, virtual reality.
Ambient User Experience
All of our digital interactions can become synchronized into a continuous and ambient digital experience that preserves our experience across traditional boundaries of devices, time and space. Continue reading
Information of Everything
Everything surrounding us in the digital mesh is producing, using and communicating with virtually unmeasurable amounts of information. Organizations must learn how to identify what information provides strategic value, how to access data from different sources, and explore how algorithms leverage Information of Everything to fuel new business designs.
Advanced Machine Learning
Advanced machine learning is what makes smart machines appear “intelligent” by enabling them to both understand concepts in the environment, and also to learn. Through machine learning a smart machine can change its future behavior. <!–more Continue reading–> For example, by analyzing vast databases of medical case histories, “learning” machines can reveal previously unknown insights in treatment effectiveness. This area is evolving quickly, and organizations must assess how they can apply these technologies to gain competitive advantage.
Researchers have developed a robot that adjusts its movements in order to avoid colliding with the people and objects around it. This provides new opportunities for more friendly interaction between people and machines.
Modern industrial robots commonly weigh in at several tonnes and for this reason are placed inside netting enclosures to prevent them colliding with, and causing damage to, the people and objects around them. The drawback is that they are static and perform repetitive tasks entirely separated from their fellow human operators on the same production line. Continue reading